12/7/2023 0 Comments Pillars of eternity ps4 controller![]() ![]() Ironically, the gamer community clamor for innovation, but when it comes (steam controller for example) they tend to cry about "if it isn't broke don't fix it." If console gamers want games that are mouse driven they need to ask the console makers to push controls beyond analog sticks and reach beyond their comfort zone.Įdit: And yes they PS4's touch pad is in an abnoxious location, and I would personally think it would be too much so to play the game. I much prefer PoE to its controller friendly brother Dragon Age: Origins, but that is personal preference. If you change the game to accommodate the controller then the game changes, and not necessarily for the better. Valve's controller is the most forward looking controller in 20 years, and even still the game would have to fundamentally change to accommodate any other controller. Technology "has" gone far since Baldur's Gate, but controllers have been fairly stagnant since the PS1 introducing analog sticks. Just like previous threads like this, I'm not condoning it, just simply curious thinking and pondering on how could it work "if" a console would adapt a RTwP singleplay RPG? (Didn't work well with Baldur's Gate, but technology has gone far since then) I also think that the biggest problem isn't actually "if it would work" (Because I'm of the belief that it would work), the biggest problem is "How do you translate and give clarity to Players unfamiliar to a PC game like this, and how do you make the controls easy and understandable?". ![]() Albeit, you only control one character, and it is an action RPG, something like that could also work (Camera focus on main character, move with the left stick and use the right stick for targeting, switch characters on R2 or L2). Haven't tried Diablo 3 on PS4 (Eager to get it though, even though I have it on PC ) but it has been given lots of praise. It would probably work fine on consoles, in theory, but would anyone not familiar with the type of game have the patience to learn how to play it, in practice? Although, I bet Sony would rather want you to get other accessories than just using the controller (Keyboard & Mouse, or their motion sticks). It's really uncomfortable though and I don't think it'd do much.īut motion control in the controller itself! "Flower" (thatgamecompany, "Journey", "fl0w") style control, could work for moving a mouse pointer. Meaning that combat spacing would need some sort overhaul to make it actually work on consoles.Īlso Obsidian has said they don't have spare resources to do such ports.ĭon't know about the Xbox controller but the PS4 controller does have the touchpad thing. W2DC and D:OS EE use turn based combat that gives lot of leeway in how fast player needs to input their commands, where RTwP system that PoE uses also gives in theory that same leeway, in reality it has high change to make combat feel to hectic or too disjointed to actually be pleasant experience for most of the players. Game is writing heavy with much smaller amount of VO that W2DC(all important parts), D:OS EE (100%) have, and reading isn't something that is commonly found as pleasant experience on TV screen (because of usually relatively slow resolution compared to screen size and longer view distance compared to PC screen or other screens that are more commonly used for reading), which means that amount of VO should be increased or they should find better way to represent text for players to keep their experience pleasant Game's UI and control patterns that game uses are not gamepad friendly, which means that there would be need for heavy modifications in those sectors to make game pleasant to play on consoles. Changes for console version are very close to zero.įirst game uses Unity 4.x as engine and to port it to Xbox One and/or PS4 they would need to port game first to Unity 5, as Unity 4.x don't support those platforms. ![]()
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